CONTACT
CONTACT
Game Events
Rishi Bhagat
Hardware Project
Aim
The goal of this project was to create a simple prototype that utilises the entire hardware. This project ran for five weeks, each week we were given a different hardware. This project has improved my research and technical skills, leading me to feel confident when approaching a new given hardware.
Augmented Reality
Designer & Programmer
2020
My partner and I created a AR game using Vuforia in Unity. The objective is to survive each wave of incoming skeletons.
During this project I learnt how to set up AR into Unity. Using Vuforia we were able to use a specific object to project the game.
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Engine: Unity 3D - Vuforia
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Leap Motion
Designer & Programmer
2020
We designed a game build for Leap Motion. Using your hands, you must quickly throw away the rubbish in the correct bin before the timer runs out.
Before starting, we had to do research about the hardware. Using the available resources I was able to implement basic hand tracking and interaction behaviour.
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Engine: Unity 3D - Leap Motion
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Makey Makey
Designer & Programmer
2020
Using the circuit board and alligator clips, my partner and I created a turn based fighting game. The aim of the game is to slap your opponent by taping the correct sequence on the tin foil faces before the timer runs out. The faces represent a direction.
If the sequence is correct, the slap will be executed else you will get hit.
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If the timer runs out your slap will miss the target.
Engine: Clickteam Fusion 2.5
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Oculus Go VR
Designer & Programmer
2020
Before starting we researched how to make an VR game using Unity for the Oculus Go. This was a challenging project as the hardware had limited functionalities.
It is an endless shooter, in which the player needs to shoot the yellow cubs to score points.
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Engine: Unity 3D
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Geolocation
Designer & Programmer
2020
Geolocation was the most challenging project we had undertaken as it required the GPS location of the mobile.
For our game we used Mapbox, which is a plugin SDK allowing you to connect your phone's GPS location and placing it on a virtual map in real time. The aim of the game was to walk around your area and find enemies (blue boxes) and shoot them.
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Engine: Unity 3D - Mapbox
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